	// Map Definitions

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1774
	Handle trigger_1774

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1100
	Handle trigger_1100

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1101
	Handle trigger_1101

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1102
	Handle trigger_1102

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1104
	Handle trigger_1104

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1105
	Handle trigger_1105

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1106
	Handle trigger_1106

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1107
	Handle trigger_1107

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1108
	Handle trigger_1108

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1109
	Handle trigger_1109

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1110
	Handle trigger_1110

	// Handle for Dilithium Moon (trigger_dilithium) object trigger_1111
	Handle trigger_1111

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1231
	Handle trigger_1231

	// Handle for Latinum Moon (trigger_tritanium) object trigger_1232
	Handle trigger_1232




	// Map Object Initialization

	trigger_1774 = GetHandle( "trigger_1774" );
	trigger_1100 = GetHandle( "trigger_1100" );
	trigger_1101 = GetHandle( "trigger_1101" );
	trigger_1102 = GetHandle( "trigger_1102" );
	trigger_1104 = GetHandle( "trigger_1104" );
	trigger_1105 = GetHandle( "trigger_1105" );
	trigger_1106 = GetHandle( "trigger_1106" );
	trigger_1107 = GetHandle( "trigger_1107" );
	trigger_1108 = GetHandle( "trigger_1108" );
	trigger_1109 = GetHandle( "trigger_1109" );
	trigger_1110 = GetHandle( "trigger_1110" );
	trigger_1111 = GetHandle( "trigger_1111" );
	trigger_1231 = GetHandle( "trigger_1231" );
	trigger_1232 = GetHandle( "trigger_1232" );



	// AI special forces



	//
	// PATHS
	//

	// Path: "Camera_1" (1 points)
	// Path: "Camera_2" (2 points)
	// Path: "Camera_3" (1 points)
	// Path: "Camera_4" (1 points)
